桌上遊戲玩家歸納出來的機制。圖片來源:http://boardgamegeek.com/browse/boardgamemechanic
機制是運作整個遊戲的重要核心。就像維持生命的心臟,或者驅動機械的引擎。
機制是運作整個遊戲的重要核心。就像維持生命的心臟,或者驅動機械的引擎。
遊戲化的設計不可能一次到位。只有透過實踐才能將你的遊戲化設計變得更加完善。因此,我們應該避免陷入「我光用想的就超好玩」這種「紙上談兵」,而應該「起而行」才對。
The students desire to advance in leaderboards and to receive visual acknowledgment of their progress propels them to engage further in classroom activities.
學生想要提昇自己在排行榜中的地位,並且得到自己學習進程的視覺化認證,足令他們更投入課堂中的活動。原文:KEVIN SHANE. July 18, 2013. LINK
Ever since the concept of gamification was introduced to various industries in 2010, more than 350 companies have started their own gamification projects. Renowned brands such as NBC, Ford, eBay, MLB, and Adobe...
自從遊戲化的概念在2010年被引入各種產業中後,超過350間公司開始了自己的遊戲化企劃。其中知名的品牌如:NBC, Ford, eBay, Mlb, Adobe等...
“It turns out video games are just a Trojan horse for studying interest-driven learning”
「結果變成,電玩對研究興趣導向學習來說就像是一頭特洛伊木馬」
Aristotle believed there were two basic types of intelligence: theoretical wisdom and practical wisdom. Praxis is something that can give us both.
亞里斯多德相信,智慧有兩種基本形式:理論上的智慧以及實際上的智慧。「練習」正好可以提供這兩種智慧。